![]() A focus tool has been added, which allows the user to click in the viewport to set the focus point.The DOF controls have been reworked to mimic real-world cameras with an aperture dial controlling the level of blur.Added a physically-accurate ray-traced depth of field effect.High memory use scenes are handled better in some cases.Nvidia RTX cards now use DXR rather than Nvidia Optix for ray-tracing, which reduces memory use and increases performance by about 25%.Hardware ray-tracing acceleration is supported for AMD RX cards, increasing ray-tracing performance by about 400%.The rendering backend has migrated from DX11 to DX12.May 4th, 2022 DirectX 12 (Windows Only) # Fixed a crash that may occur if a material shader fails to build when using a custom shader.Cleaned up the included example Python scripts for compatibility with latest Python API changes.Fixed a bug that caused shading artifacts with meshes with bad UVs and sub-division in ray-tracing mode.Fixed a bug that could cause a crash when loading, importing, and exporting smart materials.Fixed a bug that caused a crash when loading Toolbag 3 scenes with shading models that are no longer supported.Fixed a bug with the resource locator that could cause referenced library assets to fail to be recognized as downloadable.Fixed a bug that could cause a crash when dragging a scene in with missing resources. ![]()
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